What's Mozilla's take on the glTF format?

I’ve been searching around a bit and I’m a bit surprised to find how little talk there is going on around the glTF format, which recently hit v1.0.

glTF™ 1.0 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed by applications using WebGL™ and OpenGL®-family APIs to unpack and use those assets. glTF defines a common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

Considering Mozilla’s deep involvement with WebGL, I believe glTF merits some buzz around these parts. For a long time now game developers have settled on FBX as the lesser of many evils, but if glTF picks up momentum that lacklustre status quo could finally be disrupted.

If you wanna help, check out their “Ways to contribute to glTF” on GitHub.

2 Likes